# In Beamer, how to prevent \includemovie from restarting swf animations?

On this frame, there are 3 swf animations starting once the slide opens. I would like to prevent them from automatically looping. I tried a few options without any success, such as endat=frame:10 or repeat=0.

This behaviour seems to be specific to swf files. I was using mp4 before, which didn't restart automatically. Unfortunately, having three animations on that page caused Adobe Reader to be extremely unstable, which is why I converted the file to swf.

Here is the code:

\frame{
\frametitle{Example 2}
Double cantilever beam
\vfill
\begin{columns}[l]
\column{0.33\textwidth}
\includemovie[autoplay,mouse]{1.\textwidth}{5em}{Pics/Cubic_D_Struct_AnisoShear.swf}
\small{discrete pre-crack}\\
\small{cubic function}
\column{0.33\textwidth}
\small{discrete precrack} \\
\column{0.33\textwidth}
\includemovie[autoplay,mouse]{1.\textwidth}{5em}{Pics/Cubic_Struct_AnisoShear.swf}
\small{modelled pre-crack} \\
\small{cubic function}
\end{columns}
\vfill
} %%%

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I have no experience on the topic, but could it be related to the fact that only the first is an swf while the other two are mp4? –  Federico Mar 22 '13 at 15:34
You are right about that, I made a mistake. If all three are swf, they all restart automatically. I guess a more accurate question would be: "how to prevent a swf file to automatically restart with \includemovie. –  Julot Mar 22 '13 at 15:50
I edited the question to reflect your comment. –  Julot Mar 22 '13 at 16:23
With package media9 replacing movie15, there is no need for conversion of MP4 to SWF. –  AlexG Apr 25 '13 at 10:35
@AlexG Please consider posting an answer here to get the question off the unanswered list :-) –  Joseph Wright Aug 3 at 10:47