can anyone tell me how to calculate intersections of rays and objects in TikZ? Normally the syntax is intersection of p1--p2 and p3--p4, but I would like to intersect the line segment from p1 to p2 with a ray starting at p3 and going into a direction e. Is that possible with TikZ?
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You could cheat by intersecting the line p1 to p2 (called
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A quick fix would be to create a point |
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ein TikZ object terms? A coordinate that you're treating like a vector? – Matthew Leingang Feb 18 '11 at 11:23