# drawing a “hand-drawn” circle (of sorts)

I would like a better approach to drawing something approximating a hand-draw circle using tikz:

\documentclass{article}
\pagestyle{empty}
\usepackage{tikz}
\usetikzlibrary{calc}
\begin{document}

\begin{tikzpicture}

\coordinate (A) at (0,0);
\coordinate (C) at (2in, 0);
\coordinate (B) at ($(C)!1in!-90:(A)$);

\draw (A) -- (C) -- (B) -- cycle;

\coordinate (A/u) at ($(A) + (30:1em)$);
\coordinate (A/d) at ($(A) + (-10:1em)$);
\coordinate (A/x) at ($(A) + (120:2em)$);
\coordinate (A/y) at ($(A) + (-120:2em)$);

\draw[line width=1pt] (A/d) .. controls (A/x) and (A/y) .. (A/u);

\end{tikzpicture}

\end{document}


I am aware of Simulating hand-drawn lines. Though the wobbly effect would be nice, I'd like something approximating my circle where the ends don't quite meet.

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With the help of Simulating hand-drawn lines, it seems that one gets better results (red lines) for this particular application using a square shape with percusse's decoration=penciline, and circles are better with Alain Matthes's \freedraw:

## Code:

\documentclass{article}
\pagestyle{empty}
\usepackage{tikz}
\usetikzlibrary{calc,decorations.pathmorphing,patterns,shapes}

%% http://tex.stackexchange.com/questions/39296/simulating-hand-drawn-lines: percusse
\pgfdeclaredecoration{penciline}{initial}{
\state{initial}[width=+\pgfdecoratedinputsegmentremainingdistance,auto corner on length=1mm,]{
\pgfpathcurveto%
{% From
\pgfqpoint{\pgfdecoratedinputsegmentremainingdistance}
{\pgfdecorationsegmentamplitude}
}
{%  Control 1
\pgfmathrand
{\pgfqpoint{-\pgfdecorationsegmentaspect\pgfdecoratedinputsegmentremainingdistance}%
{\pgfmathresult\pgfdecorationsegmentamplitude}
}
}
{%TO
}
}
\state{final}{}
}

%% http://tex.stackexchange.com/questions/39296/simulating-hand-drawn-lines: Alain Matthes
\pgfdeclaredecoration{free hand}{start}
{
\state{start}[width = +0pt,
next state=step,
persistent precomputation = \pgfdecoratepathhascornerstrue]{}
\state{step}[auto end on length    = 3pt,
auto corner on length = 3pt,
width=+2pt]
{
\pgfpathlineto{
{\pgfpoint{2pt}{0pt}}
{\pgfpoint{rand*0.15pt}{rand*0.15pt}}
}
}
\state{final}
{}
}
\tikzset{free hand/.style={
decorate,
decoration={free hand}
}
}
\def\freedraw#1;{\draw[free hand] #1;}

\begin{document}

\begin{tikzpicture}
\coordinate (A) at (0,0);
\coordinate (C) at (1in, 0);
\coordinate (B) at ($(C)!1in!-90:(A)$);

\draw (A) -- (C) -- (B) -- cycle;

\coordinate (A/u) at ($(A) + (30:1em)$);
\coordinate (A/d) at ($(A) + (-10:1em)$);
\coordinate (A/x) at ($(A) + (120:2em)$);
\coordinate (A/y) at ($(A) + (-120:2em)$);

\begin{scope}[decoration=penciline]
\draw[thick, fill=blue!25, fill opacity=.25, draw=red, decorate] ($(A)+(-0.1cm,-0.1cm)$)  rectangle (0.1cm,0.2cm);
\draw[thick, draw=brown, radius=0.1cm, decorate] (B)  circle (0.15cm);
\draw[thick, draw=blue, x radius=0.15cm, y radius=0.19cm, rotate=30, shape=circle, decorate,] (C) circle {};
\node [above left] at (B) {decoration=penciline};
\end{scope}
\end{tikzpicture}
\hspace*{0.3cm}
\begin{tikzpicture}
\coordinate (A) at (0,0);
\coordinate (C) at (1in, 0);
\coordinate (B) at ($(C)!1in!-90:(A)$);

\draw (A) -- (C) -- (B) -- cycle;

\coordinate (A/u) at ($(A) + (30:1em)$);
\coordinate (A/d) at ($(A) + (-10:1em)$);
\coordinate (A/x) at ($(A) + (120:2em)$);
\coordinate (A/y) at ($(A) + (-120:2em)$);

\freedraw[thick, draw=blue] ($(A)+(-0.1cm,-0.1cm)$)  rectangle (0.15cm,0.2cm);
\freedraw[thick, fill=blue!25, fill opacity=.25, draw=red] (B) circle [radius=0.2cm];
\freedraw[thick, fill=blue!25, fill opacity=.25, draw=red, x radius=0.15cm, y radius=0.19cm, rotate=30, shape=circle,] (C) circle {};
\node [above left] at (B) {\textbackslash freedraw};
\end{tikzpicture}

\end{document}

-
It's my fault. I made some progress on curves but never quite finished it. As it is the curves are handled by their start/end points hence became straight curvers as you noticed. I should get it working apparently. You can get the xkcd guy head from the other known answer ;) – percusse Mar 19 '14 at 9:33

I don't know how to drive tikz, so please forgive if the syntax is irregular. But what I did was to take a \mathcal{O} and stretch and rotate it in user-definable ways:

\documentclass{article}
\pagestyle{empty}
\usepackage{tikz}
\usetikzlibrary{calc}
\newcommand\handoh[3][0]{%
\scalebox{#2}[#3]{\raisebox{1pt}{\kern3pt\rotatebox{#1}{%
\kern-4.5pt\raisebox{-2pt}{$\mathcal{O}$}\kern-4pt}}\kern2pt}%
}
\begin{document}
\begin{tikzpicture}

\coordinate (A) at (0,0);
\coordinate (C) at (2in, 0);
\coordinate (B) at ($(C)!1in!-90:(A)$);

\draw (A) -- (C) -- (B) -- cycle;

\coordinate (A/u) at ($(A) + (30:1em)$);
\coordinate (A/d) at ($(A) + (-10:1em)$);
\coordinate (A/x) at ($(A) + (120:2em)$);
\coordinate (A/y) at ($(A) + (-120:2em)$);

\node (D) [label=left:{\textbackslash handoh[160]\{2.5\}\{3\}}]
at (A) {\handoh[160]{2.5}{3}};

\node (E) [label=left:{\textbackslash handoh[45]\{1.3\}\{1.7\}}]
at (B) {\handoh[45]{1.3}{1.7}};

\node (F) [label=below:{\textbackslash handoh[-70]\{2.5\}\{1.5\}}]
at (C) {\handoh[-70]{2.5}{1.5}};
\end{tikzpicture}
\end{document}


-

It is hard to get the real circular shape you want without another midpoint on the opposite side of the circle. This MWE adds the other midpoint and adjusts the control points a bit to have a somewhat circular, somewhat irregular shape.

In truth, though the "wobbly" effect is nice for straighter line segments, most of the time I find that small circles are pretty smooth lines, just often oblong...

MWE:

\documentclass{article}
\pagestyle{empty}
\usepackage{tikz}
\usetikzlibrary{calc}
\begin{document}

\begin{tikzpicture}

\coordinate (A) at (0,0);
\coordinate (C) at (2in, 0);
\coordinate (B) at ($(C)!1in!-90:(A)$);

\draw (A) -- (C) -- (B) -- cycle;

\coordinate (A/u) at ($(A) + (40:.8em)$);
\coordinate (A/d) at ($(A) + (-20:1.1em)$);
\coordinate (A/l) at ($(A) + (180:.7em)$);
\coordinate (A/x) at ($(A) + (50:1em)$);
\coordinate (A/y) at ($(A) + (120:1.2em)$);
\coordinate (A/v) at ($(A) + (-120:1.6em)$);
\coordinate (A/w) at ($(A) + (-30:1.8em)$);

\draw[line width=1pt] (A/d) .. controls (A/x) and (A/y) .. (A/l) .. controls (A/v) and (A/w) .. (A/u);

\end{tikzpicture}

\end{document}


Gives:

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