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As depicted below, Illustrator offers various transparency styles:

enter image description here

It is my understanding that, at this point, pstricks and TikZ are both limited to the normal style listed above. Could the other styles be implemented as well or is there any unexpected limitation somewhere?

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Look at . –  Paul Gaborit Jun 4 '14 at 9:30
@PaulGaborit That's fairly sad: I up-voted your post some time ago, but completely overlooked it when I posed my question. In a way, I was looking for examples with a picture in the background. –  pluton Jun 6 '14 at 5:46
A specific question about blend modes is better than a vague question about new features. ;-) –  Paul Gaborit Jun 6 '14 at 6:12

2 Answers 2

up vote 29 down vote accepted

Both pstricks and PGF/TikZ can produce all the required blend modes. However it seems that pstricks.tex in TeXLive 2013 (a) only defines some of the blend modes supported by ghostscript (at least from version 9.14), and (b) has a bug where Ligten should read Lighten.

It is (as far as I can tell) quite simple to amend this, although I should caution I am no pstricks expert. The following shows all the blend modes for both packages and should be compiled with xelatex. It may not work with earlier versions of ghostscript.


      /Normal \or 
      /Compatible \or
      /Screen \or
      /Multiply \or
      /HardLight \or
      /Darken \or
      /Lighten \or
      /Difference \or
      /ColorDodge \or
      /ColorBurn \or
      /SoftLight \or
      /Hue \or
      /Saturation \or
      /Luminosity \or
      /Overlay \or
      /Exclusion \or
    .setblendmode \psk@shapealpha .setshapealpha >

  ps blend mode/.style={/ps blend mode/.cd, #1/.try},
  ps blend mode/.cd,
  hard light/.code=\psset{blendmode=4},
  color dodge/.code=\psset{blendmode=8},
  color burn/.code=\psset{blendmode=9},
  soft light/.code=\psset{blendmode=10},

\pgfkeys{ps blend mode=#1}

\begin{tikzpicture}[x=0.5cm,y=0.5cm, blend mode=#1, opacity=0.75, baseline={(0,0)}]
\useasboundingbox (-1.5,-1.5) rectangle (4.5,1.5);
\fill [red]  ( 90:.5) circle [radius=1];
\fill [green]    (210:.5) circle [radius=1];
\fill [blue] (330:.5) circle [radius=1];
\fill [yellow]  ( 90:.5) circle [radius=1];
\fill [cyan]    (210:.5) circle [radius=1];
\fill [magenta] (330:.5) circle [radius=1];

\hskip1in\hbox to 2in{\hfil|pstricks|\hfil}\hbox to 2in{\hfil|tikz|\hfil}\par
\foreach \mode in {normal, multiply, screen, overlay, darken, lighten, color dodge, color burn, hard light, soft light, difference, exclusion, hue, saturation, color, luminosity}{%
\leavevmode\hbox to 1in{\tt\mode\hfil}%
\hbox to 2in{\hfil\psshowblend{\mode}\hfil}%
\hbox to 2in{\hfil\tikzshowblend{\mode}\hfil}\hfil\par%

enter image description here

Following the OP's comment above, here is some examples with a picture in the background using only TikZ this time (pstricks can do it as well, I am just more familiar with TikZ).

The picture is not very exciting but the code overlays red, green and blue circles at varying levels of transparency to illustrate the different blend modes:

 \foreach \mode [count=\n from 0, evaluate={\x=mod(\n,2)*5; \y=-floor(\n/2)*4;}] in {normal, multiply, screen, overlay, darken, lighten, color dodge, color burn, hard light, soft light, difference, exclusion, hue, saturation, color, luminosity}{%
  \begin{scope}[shift={(\x,\y)},local bounding box=mode]
  \foreach \c [count=\i] in {red, green, blue}{
    \foreach \j [evaluate={\o=(\j+1)/4;}] in {0,...,3}{
      \begin{scope}[shift=(90:2-\i), shift=(0:\j), scale=0.25]
          \fill [red]   ( 90:.5) circle [radius=1];
          \fill [green] (210:.5) circle [radius=1];
          \fill [blue]  (330:.5) circle [radius=1];
        \begin{scope}[blend mode=\mode, opacity=\o]
          \fill [fill=\c] circle [radius=1.875];
  \node [above] at (mode.north) {\tt\mode};


enter image description here

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PSTricks knows one more fill style for transparent colors: shape with using the shapealpha value and one of the possible blendmodes. More can easily be realized if they are supported by Ghostscript:

  • /Normal ->0
  • /Compatible ->1
  • /Screen ->2
  • /Multiply ->3
  • /HardLight ->4
  • /Darken ->5
  • /Lighten ->6
  • /Difference ->7


\begin{pspicture}(5,5)% default blendmode
\psset{blendmode=1}% type /Compatible
\psset{blendmode=2}% type /Screen
\psset{blendmode=3}% type /Multiply


enter image description here

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