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Just place the first \multido cycle into an animateinline environment, replace \multido{\i = \nImages+-1}{\nImages}{% by \multiframe{\nImages}{i=\nImages+-1}{% and remove \newpage from the loop body. Then latex, dvips, ps2pdf: \documentclass{article} \usepackage[ a4paper, margin = 2cm ]{geometry} \usepackage[utf8]{inputenc} ...


This issue occurs in newer animate versions. To be fixed in the next version. As a workaround, try: \documentclass{article} \usepackage{animate} \begin{document} \begin{tabular}{l} {\animategraphics{12}{Anim/debut}{1}{22}} \end{tabular} \end{document}


A best practice approach (IMHO): Step 1 Put each diagram in a separate compilable input file with standalone document class as follows. % frames.tex \documentclass[pstricks,border=12pt]{standalone} \begin{document} \foreach \r in {0.1,0.2,...,1.0}{% \begin{pspicture}(4,4) \pscircle(2,2){\r} \end{pspicture}} \end{document} Because the diagram is ...


You don't need to use controls to pause/run an animation: Animations pause when the mouse button is pressed while the pointer is over the animation area. Keep the button pressed while moving it out and the animation remains paused. After the next click the animation continues. BTW, the players [AV]Player.swf of the media9 package behave in the same way.


using controls and loop option together. \animategraphics[controls,loop, trim=12.5cm 3.5cm 12.5cm 4.2cm, width=0.45\textwidth, height=0.35\textheight]{1}{pics/animation/prog_with_step/step_}{2}{20}}

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