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11

Here is a solution using LuaLaTeX for two reasons: there are many complex formula in this graph, so it's easier with a real programming language there are a lot of trigonometric calculations, and for this Lua is faster than TeX The LaTeX file: \documentclass{minimal} \usepackage[a4paper,top=20mm,bottom=20mm,left=15mm,right=15mm]{geometry} ...


1

You can start with the following code... Ensure, that each picture is in a own environment... \PassOptionsToPackage{pst,dvipsnames,table,svgnames,xcdraw,showerrors}{xcolor} \documentclass[multi,crop,pstricks,border=0.15cm]{standalone} \standaloneenv{my} \usepackage[T1]{fontenc} % Use 8-bit encoding that has 256 glyphs \usepackage[ansinew]{inputenc} % ...


5

For this I would start by placing (and naming) nodes or coordinates at the desired locations. (A coordinate is basically a node with no size and no caption.) In the example below I name them according to location, with l/r meaning left/right, and t/m/b meaning top/mid/bottom. I would then connect the nodes as necessary. Using a thick line may be easier in ...



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