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IMPROVED SOLUTION: Here, I just overlay (nest) progressively clipped and regressively faded images atop each other. The outer image is unclipped and fully faded. The successively overlaid images are governed by the invocation \fadeimg{clip increment*.001}{reducing fade increment*.01}{image}. Overlays continue until fade drops to 0 (unfaded, full texture ...


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Here is an attempt with TikZ, using the calc and fadings libraries. The code is heavily inspired by some drop-shadow work done by Caramdir at Faded drop-shadow using tikz-based rounded rectangle? I defined a command \framenode, which accepts one optional and one mandatory argument: \framenode[<frame-radius>]{<node>} where <frame-radius> ...



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