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May
7
comment Improvement of PSTricks code for drawing of balls in a triangular box
I think we can create a new tag named code-review for this kind of question. best-practice and code-review tags should be appropriate for this question. If it is not possible in TeX.SeX then the last resort is CodeReview.SeX.
May
7
comment How can I add or overlay a legend to an .eps image
Or you can read my previous answer here.
May
7
comment Improvement of PSTricks code for drawing of balls in a triangular box
@SvendTveskæg: You can change the dimen from outer (default) to middle for \pscircle.
May
7
answered How can I add or overlay a legend to an .eps image
May
7
comment Improvement of PSTricks code for drawing of balls in a triangular box
The 19th frame is identical to the 18th one. But I am too lazy to remove the 19th one. :-)
May
7
answered Improvement of PSTricks code for drawing of balls in a triangular box
May
7
comment How does \uput determine the touching point between the object box and the hypothetical circle?
Then what is the relationship between the \alpha and the center of the non-zero object bounding box? I am sorry. I actually have known what you described above. :-)
May
6
comment Why can the labelsep of \uput not work when represented in RPN?
But its syntax is more beautiful. :D
May
6
comment Why can the labelsep of \uput not work when represented in RPN?
I usually use fp package. So I can summarize that it is a bug in PSTricks. :-)
May
6
awarded  Nice Question
May
6
comment How does \uput determine the touching point between the object box and the hypothetical circle?
You can see the first animation in my question. The touching point is not always pointed by the radial line (4,4)+(2;\i). The question is "what is the relationship between the rotation angle and the coordinate of the touching point". This relationship describes algorithm directly. :-)
May
6
comment How does \uput determine the touching point between the object box and the hypothetical circle?
I need the relationship between the angle \alpha (the second argument) and the coordinate of the touching point. :-)
May
6
comment How does \uput determine the touching point between the object box and the hypothetical circle?
I meant the line does not always point to the touching point between the bounding box of the object and the hypothetical circle.
May
6
comment Why can the labelsep of \uput not work when represented in RPN?
@A.Ellett: Can you guess the reason why it was designed without supporting RPN for the first argument? You can make your comment as your answer.
May
6
revised How does \uput determine the touching point between the object box and the hypothetical circle?
Rephrasing the questions to be more understandable.
May
6
comment How does \uput determine the touching point between the object box and the hypothetical circle?
Please see my update for the first case to know what part confused me. If you can explain this, the mission will be accomplished for the first case.
May
6
revised How does \uput determine the touching point between the object box and the hypothetical circle?
added 388 characters in body
May
6
comment How does \uput determine the touching point between the object box and the hypothetical circle?
For the given angle \alpha (or the second argument), a line from (i_x,i_y) to (i_x,i_y)+(r;\alpha) does not point to the touching point on which the box of non-zero object and the hypothetical circle touch.
May
6
comment Why can the labelsep of \uput not work when represented in RPN?
@A.Ellett: So the first argument cannot accept RPN expression?
May
6
comment How does \uput determine the touching point between the object box and the hypothetical circle?
The statement "\uput always maintains a fixed radial distance" might be misleading because the referenced points on the object always change.