I don't know the answer for first two questions, as I don't use XeTeX, but I want to provide option for the third question.
Thanks to Arthur's code I was able to create basic package for unicode normalization in LuaLaTeX. The code needed only slight modifications to work with current LuaTeX. I will post only main Lua file here, full project is available on Github as uninormalize.
Sample usage:
\documentclass{article}
\usepackage{fontspec}
\usepackage[czech]{babel}
\setmainfont{Linux Libertine O}
\usepackage[nodes,buffer=false, debug]{uninormalize}
\begin{document}
Some tests:
\begin{itemize}
\item combined letter ᾳ %GREEK SMALL LETTER ALPHA (U+03B1) + COMBINING GREEK YPOGEGRAMMENI (U+0345)
\item normal letter ᾳ% GREEK SMALL LETTER ALPHA WITH YPOGEGRAMMENI (U+1FB3)
\end{itemize}
Some more combined and normal letters:
óóōōöö
Linux Libertine does support some combined chars: \parbox{4em}{příliš}
\end{document}
(note that correct version of this file is on Github, combined letters were transferred incorrectly in this example)
Main idea of the package is following: process the input, and when letter followed by combined marks is found, then it is replaced by normalized NFC form. Two methods are provided, my first approach was to use node processing callbacks to replace decomposed glyphs with normalized characters. This would have a advantage in that it would be possible to switch on and off the processing anywhere, using node attributes. The other possible feature could be checking if the current font contains normalized character and use original form if it doesn't. Unfortunately, in my tests it fails with some characters, notably composed í
is in the nodes as dotless i + ´
, instead of i + ´
, which after the normalization doesn't produce the correct character, so composed chars are used instead. But this produce output with bad placing of the accent. So this method needs either some correction, or it is totally wrong.
So the other method is to use process_input_buffer
callback to normalize the input file as it is read from the disk. This method doesn't allow to use info from fonts, nor it allows to turning off in the middle of the line, but it is significantly easier to implement, the callback function may look like this:
function buffer_callback(line)
return NFC(line)
end
which is really nice finding after three days spent on node processing version.
For curiosity this is the Lua package:
local M = {}
dofile("unicode-names.lua")
dofile('unicode-normalization.lua')
local NFC = unicode.conformance.toNFC
local char = unicode.utf8.char
local gmatch = unicode.utf8.gmatch
local name = unicode.conformance.name
local byte = unicode.utf8.byte
local unidata = characters.data
local length = unicode.utf8.len
M.debug = false
-- for some reason variable number of arguments doesn't work
local function debug_msg(a,b,c,d,e,f,g,h,i)
if M.debug then
local t = {a,b,c,d,e,f,g,h,i}
print("[uninormalize]", unpack(t))
end
end
local function make_hash (t)
local y = {}
for _,v in ipairs(t) do
y[v] = true
end
return y
end
local letter_categories = make_hash {"lu","ll","lt","lo","lm"}
local mark_categories = make_hash {"mn","mc","me"}
local function printchars(s)
local t = {}
for x in gmatch(s,".") do
t[#t+1] = name(byte(x))
end
debug_msg("characters",table.concat(t,":"))
end
local categories = {}
local function get_category(charcode)
local charcode = charcode or ""
if categories[charcode] then
return categories[charcode]
else
local unidatacode = unidata[charcode] or {}
local category = unidatacode.category
categories[charcode] = category
return category
end
end
-- get glyph char and category
local function glyph_info(n)
local char = n.char
return char, get_category(char)
end
local function get_mark(n)
if n.id == 37 then
local character, cat = glyph_info(n)
if mark_categories[cat] then
return char(character)
end
end
return false
end
local function make_glyphs(head, nextn,s, lang, font, subtype)
local g = function(a)
local new_n = node.new(37, subtype)
new_n.lang = lang
new_n.font = font
new_n.char = byte(a)
return new_n
end
if length(s) == 1 then
return node.insert_before(head, nextn,g(s))
else
local t = {}
local first = true
for x in gmatch(s,".") do
debug_msg("multi letter",x)
head, newn = node.insert_before(head, nextn, g(x))
end
return head
end
end
local function normalize_marks(head, n)
local lang, font, subtype = n.lang, n.font, n.subtype
local text = {}
text[#text+1] = char(n.char)
local head, nextn = node.remove(head, n)
--local nextn = n.next
local info = get_mark(nextn)
while(info) do
text[#text+1] = info
head, nextn = node.remove(head,nextn)
info = get_mark(nextn)
end
local s = NFC(table.concat(text))
debug_msg("We've got mark: " .. s)
local new_n = node.new(37, subtype)
new_n.lang = lang
new_n.font = font
new_n.char = byte(s)
--head, new_n = node.insert_before(head, nextn, new_n)
-- head, new_n = node.insert_before(head, nextn, make_glyphs(s, lang, font, subtype))
head, new_n = make_glyphs(head, nextn, s, lang, font, subtype)
local t = {}
for x in node.traverse_id(37,head) do
t[#t+1] = char(x.char)
end
debug_msg("Variables ", table.concat(t,":"), table.concat(text,";"), char(byte(s)),length(s))
return head, nextn
end
local function normalize_glyphs(head, n)
--local charcode = n.char
--local category = get_category(charcode)
local charcode, category = glyph_info(n)
if letter_categories[category] then
local nextn = n.next
if nextn.id == 37 then
--local nextchar = nextn.char
--local nextcat = get_category(nextchar)
local nextchar, nextcat = glyph_info(nextn)
if mark_categories[nextcat] then
return normalize_marks(head,n)
end
end
end
return head, n.next
end
function M.nodes(head)
local t = {}
local text = false
local n = head
-- for n in node.traverse(head) do
while n do
if n.id == 37 then
local charcode = n.char
debug_msg("unicode name",name(charcode))
debug_msg("character category",get_category(charcode))
t[#t+1]= char(charcode)
text = true
head, n = normalize_glyphs(head, n)
else
if text then
local s = table.concat(t)
debug_msg("text chunk",s)
--printchars(NFC(s))
debug_msg("----------")
end
text = false
t = {}
n = n.next
end
end
return head
end
--[[
-- These functions aren't needed when processing buffer. We can call NFC on the whole input line
local unibytes = {}
local function get_charcategory(s)
local s = s or ""
local b = unibytes[s] or byte(s) or 0
unibytes[s] = b
return get_category(b)
end
local function normalize_charmarks(t,i)
local c = {t[i]}
local i = i + 1
local s = get_charcategory(t[i])
while mark_categories[s] do
c[#c+1] = t[i]
i = i + 1
s = get_charcategory(t[i])
end
return NFC(table.concat(c)), i
end
local function normalize_char(t,i)
local ch = t[i]
local c = get_charcategory(ch)
if letter_categories[c] then
local nextc = get_charcategory(t[i+1])
if mark_categories[nextc] then
return normalize_charmarks(t,i)
end
end
return ch, i+1
end
-- ]]
function M.buffer(line)
--[[
local t = {}
local new_t = {}
-- we need to make table witl all uni chars on the line
for x in gmatch(line,".") do
t[#t+1] = x
end
local i = 1
-- normalize next char
local c, i = normalize_char(t, i)
new_t[#new_t+1] = c
while t[i] do
c, i = normalize_char(t,i)
-- local c = t[i]
-- i = i + 1
new_t[#new_t+1] = c
end
return table.concat(new_t)
--]]
return NFC(line)
end
return M
and now is the time for some pictures.
without normalization:
you can see that composed Greek char is wrong, other combinations are supported by Linux Libertine
with node normalization:
Greek letters are correct, but í
in first příliš
is wrong. this is the issue I was talking about.
and now the buffer normalization:
everything is alright now
\XeTeXinputnormalization
doesn't matter much.texdoc lua
) section 2.3 says you can do unicode normalisation in the file reader callback, but doesn't give an example. I have a feeling I've seem one somewhere, either an answer here, or the context sources or....