TikZ pyramid hierarchy colour

I have a TikZ pyramid hierarchy, however I was wondering whether there was a way of filling the different tiers with colours. My current code is:

\documentclass{article}
\usepackage{tikz}
\usetikzlibrary{intersections}
\begin{document}

\begin{tikzpicture}
\coordinate (A) at (-5,0) {};
\coordinate (B) at ( 5,0) {};
\coordinate (C) at (0,7) {};
\draw[name path=AC] (A) -- (C);
\draw[name path=BC] (B) -- (C);
\foreach \y/\A in {0/Non-League, 1.5/League Two,2.5/ League One,3.5/Championship,4.5/Premier League} {
\path[name path=horiz] (A|-0,\y) -- (B|-0,\y);
\draw[name intersections={of=AC and horiz,by=P},
name intersections={of=BC and horiz,by=Q}] (P) -- (Q)
node[midway,above] {\A};
}
\end{tikzpicture}
\end{document}


You have two ways of doing the fill, but actually there is a much simpler way to draw your pyramid. We basically define a triangle that clips all the filled rectangles we position. Plus an extra fill for the last element of your foreach.

The first way includes a list of colors in an array. We add a count to your foreach and use that to select the colors. Since the array has an automatic numerical index 0,1,2,3,..., we used the count for that.

The second way instead uses the count to draw a gradation, thanks to the evaluate option, multiplying the count by a certain number. Now, if you have 10 rectangles, it's best to do count*10 so each rectangle is

color1!0!color2
color1!10!color2
color1!20!color2
color1!30!color2


And so on. But you can select any number, as long as you're happy with the result. For this last solution you can also use a single color of course, color!## which is short for color!##!white so that the higher the number, the more it's mixed with white.

Code

\documentclass[margin=10pt]{standalone}
\usepackage{tikz}
\usetikzlibrary{intersections,backgrounds}
\begin{document}

% List of colors
\begin{tikzpicture}
\def\colorlist{{"cyan", "red", "orange", "yellow", "green", "gray", "blue", "violet"}}

\foreach \y/\A [count=\xi starting from 0, evaluate=\y as \nexty using (\y+1.5, evaluate=\xi as \grad using int(\xi*15)] in {0/Non-League, 1.5/League Two,2.5/ League One,3.5/Championship,4.5/Premier League} {%
\pgfmathsetmacro\myfill{\colorlist[\xi]}
\begin{scope}[on background layer]
\clip[preaction={draw}] (-5,0) -- (5,0) -- (0,7) -- cycle;
\fill[\myfill] (-5,\y) rectangle (5,\nexty);
\fill[\myfill] (-5,4.5) rectangle (5,7);
\end{scope}
\node at (0,\y+.3) {\A};
}
\end{tikzpicture}

\begin{tikzpicture}[xshift=5cm]
\foreach \y/\A [count=\xi starting from 0, evaluate=\y as \nexty using (\y+1.5, evaluate=\xi as \grad using int(\xi*15)] in {0/Non-League, 1.5/League Two,2.5/ League One,3.5/Championship,4.5/Premier League} {%
\begin{scope}[on background layer]
\clip[preaction={draw}] (-5,0) -- (5,0) -- (0,7) -- cycle;
\end{scope}
\node at (0,\y+.3) {\A};
}
\end{tikzpicture}
\end{document}

• @DanielRawlings In case you didn't know, if the answer solved your problem, consider ticking it as the accepted answer by clicking on the √ near the top left. Feb 18 '16 at 16:32

Using simple triangle paths, we can fill the paths with predetermined colors or with gradients as a function of the counter \i of the loop below. x and y can be changed for best appearance.

\documentclass{article}
\usepackage{tikz}
\begin{document}

\begin{tikzpicture}[x=2.5cm,y=2cm]
\coordinate (A) at (-3,-1) {};
\coordinate (B) at (3,-1) {};
\coordinate (C) at (0,5) {};
\foreach \A/\col [count=\i] in {Non-League/green, League Two/cyan,League One/yellow,Championship/blue,Premier\\League/orange}
\draw[fill=\col] (C)--([shift={(-.5*\i,1*\i)}]B)--node[above,align=center] {\A}([shift={(.5*\i,1*\i)}]A)--cycle;
\end{tikzpicture}

\end{document}


\foreach \A/\col [count=\i,evaluate=\i as \j using 10*\i] in {Non-League, League Two,League One,Championship,Premier\\League}
\draw[fill=red!\j] (C)--([shift={(-.5*\i,1*\i)}]B)--node[above,align=center] {\A}([shift={(.5*\i,1*\i)}]A)--cycle;


• How can I invert the colour gradient? Say, I want the top has the lightest colour, while the bottom has be deepest colour.
– hola
Sep 21 '20 at 21:22

I'm very late to this party. I have just finished a little project with TikZ library shapes.geometric so thought I would give my 2¢ here. Nothing terribly complicated subtle here -- just straightforward TikZ. There are comments in the code to help. Try regular polygon sides=4 or 5 or 6.

\documentclass[]{article}

\usepackage[rgb]{xcolor} %% If you use \pyramidhue, you will need this; TikZ does not work with hsb
\usepackage{xparse}
\usepackage{tikz}

\usetikzlibrary{shapes.geometric,positioning}

%% |=====8><-----| %%

\tikzset{tri/.style={%
regular polygon,
regular polygon sides=3, %% For fun, vary this number at will
minimum size=#1,
draw,
thick,
anchor=north
},
ptext/.style={font=\bfseries,align=center,text width=0.8*\pyrsize}
}

\NewDocumentCommand{\pyramid}{sO{}mm}{% #3 size; #4 entries
\begin{tikzpicture}
\pgfmathsetmacro{\incrrate}{0.75}% The rate at which the triangles decrease in size
\coordinate (T) at (0,0);
\foreach \test/\testi [count=\testnum from 1] in {#4}{\xdef\tot{\testnum}}%
\pgfmathsetmacro{\incr}{#3/\tot}
\foreach \step/\col [count=\stepnum from 0] in {#4}{%
\pgfmathsetlengthmacro{\pyrsize}{#3-\incrrate*\stepnum*\incr}
\node[tri=\pyrsize,fill=\col] (T\stepnum) at (T) {};
\ifnum\stepnum=\numexpr\tot-1\relax
\pgfmathsetlengthmacro{\lift}{0.0*\incr*\incrrate}% raise text in top shape
\else
\pgfmathsetlengthmacro{\lift}{0.1*\incr*\incrrate}% raise text in remaining shapes
\fi
\node[above=\lift of T\stepnum.south,ptext] {\step\strut};
}%
\end{tikzpicture}%
}

\begin{tikzpicture}
\pgfmathsetmacro{\incrrate}{0.75}% The rate at which the triangles decrease in size
\coordinate (T) at (0,0);
\foreach \test [count=\testnum from 1] in {#5}{\xdef\tot{\testnum}}%
\pgfmathsetmacro{\incr}{#3/\tot}
\foreach \step [count=\stepnum from 0] in {#5}{%
\pgfmathsetlengthmacro{\pyrsize}{#3-\incrrate*\stepnum*\incr}
\ifnum\stepnum=\numexpr\tot-1\relax
\pgfmathsetlengthmacro{\lift}{0.1*\incr*\incrrate}% raise text in top shape
\else
\pgfmathsetlengthmacro{\lift}{0.1*\incr*\incrrate}% raise text in remaining shapes
\fi
\node[above=\lift of T\stepnum.south,ptext] {\step\strut};
}%
\end{tikzpicture}%
}

\NewDocumentCommand{\pyramidhue}{sO{}mm}{% #3 size; #4 entries
\begin{tikzpicture}
\pgfmathsetmacro{\incrrate}{0.75}% The rate at which the triangles decrease in size
\coordinate (T) at (0,0);
\foreach \test [count=\testnum from 1] in {#4}{\xdef\tot{\testnum}}%
\pgfmathsetlengthmacro{\incr}{#3/\tot}
\foreach \step [count=\stepnum from 0] in {#4}{%
\pgfmathsetlengthmacro{\pyrsize}{#3-\incrrate*\stepnum*\incr}
\pgfmathsetmacro{\myhue}{(\tot-\stepnum)/\tot}%
\definecolor{mycolor}{hsb}{\myhue,0.5,1}% See xcolor docs v2.12, page 18 ff.
\node[tri=\pyrsize,fill=mycolor] (T\stepnum) at (T) {};
\ifnum\stepnum=\numexpr\tot-1\relax
\pgfmathsetlengthmacro{\lift}{0.0*\incr*\incrrate}% raise text in top shape
\else
\pgfmathsetlengthmacro{\lift}{0.1*\incr*\incrrate}% raise text in remaining shapes
\fi
\node[above=\lift of T\stepnum.south,ptext] {\step\strut};
}%
\end{tikzpicture}%
}

%% |=====8><-----| %%

\begin{document}

\centering

\pyramid{3.0in}{Non-League/green,League Two/blue!50!white,League One/yellow,Championship/blue!70!white,Premier\\League/orange}

\bigskip