I'm interested in producing high-quality mathematical animations for educational purposes, in a similar style to 1ucasvb. At first I tried experimenting with Adobe Animate (formerly known as Adobe Flash), however I wasn't satisfied with the lack of access to mathematical tools (the basic drawing tools only get you polygons and ellipses). I was after an environment which will allow me to precisely draw mathematical shapes such as the graph of the sine function, or the zero-set of some polynomials. Another issue is that I'm not very skillful in drawing by hand (or by mouse/stylus).
Now, I've been using LaTeX for some time, and I like the control it gives you by coding the document. I'm considering using LaTeX and in particular PGF/TikZ for my animations. Some of my questions/comments are:
- Is using LaTeX/PGF/TikZ a reasonable choice? I imagine it will take a lot of work to produce the frames individually, but is it feasible?
- If using LaTeX/PGF/TikZ is a bad choice, I'd appreciate information on any other way of producing such mathematical animations, with about the same level of precision.
- If using LaTeX/PGF/TikZ is a reasonable choice, what would the work template look like? Should I use beamer, for instance?