6

I am trying draw a circle is intersection of a plane has equation 2 x − 2 y + z − 15 = 0 and the equation of the sphere is ( x − 1)^2 + ( y + 1)^ 2 + ( z − 2)^ 2 − 25 = 0. enter image description here

The plane cut the sphere is a circle with centre (3,-3,3 and radius r = 4.

I can't draw the circle. I tried

\documentclass[12pt,border = 2 mm]{standalone}
\usepackage{tikz}
\usepackage{tikz-3dplot}
\usetikzlibrary{arrows,calc,backgrounds}
\begin{document}
\tdplotsetmaincoords{60}{110}
\begin{tikzpicture}[tdplot_main_coords]
\path
      coordinate (T) at (3,-3,3)
      coordinate (I) at (1,-1,2);

\foreach \v/\position in {T/above,I/below} {
    \draw[fill=black] (\v) circle (0.7pt) node [\position=0.2mm] {$\v$};
}

\draw[dashed] (T) circle[radius={4}];

\begin{scope}[tdplot_screen_coords, on background layer]
  \pgfmathsetmacro{\R}{5}%
  \fill[ball color=purple, opacity=1.0] (I) circle (\R); 
\end{scope}
\end{tikzpicture}
\end{document} 

enter image description here

How can I draw the circle?

3
  • I guess the issue is rather basic: you need to specify the plane in which the circle is in. Your plane has a nontrivial normal vector but you draw the circle in the xy plane, which is why it does not match up.
    – user121799
    Commented Mar 25, 2019 at 1:36
  • The plane has normal vector is (2,-2,1). Commented Mar 25, 2019 at 1:38
  • Yes, I know. Naively I would think that it is better to switch to a local coordinate system in which the center of the sphere is at (0,0,0) and the normal goes in the z direction, and then just rotate the view. Do your know this nice answer. It will allow you to draw the intersection in such a way that the visible stretch is distinguished from the hidden one. (If you do not like pgfplot, you could also use this answer.)
    – user121799
    Commented Mar 25, 2019 at 1:41

5 Answers 5

7

We know the normal n of the plane and the radius of the circle. Call two vectors that are orthogonal to n and orthogonal to each other u and v. Then the circle is given by

 gamma(t) = I + n + r * cos(t) * u + r* sin(t) * v,

where n fulfills the length constraint n^2+r^2=R^2, where R is the radius of the sphere and r the radius of the circle. Your vector n satisfies this constraint already, so we do not have to change its normalization.

Now we need to figure out what the visible and invisible stretches are. Any point on the sphere has either a positive or negative projection on the normal vector on the screen

n_screen =({sin(\tdplotmaintheta)*sin(\tdplotmainphi)},{-sin(\tdplotmaintheta)*cos(\tdplotmainphi)},{cos(\tdplotmaintheta)});

So we need to find the zeros of the projection gamma(t).n_screen. This can be accomplished by letting TikZ find the intersections. Of course we do not really draw the paths here, and use overlay for them not to screw up the bounding box. Notice that the current version assumes that there are two zeros, so if you drastically change the view angles, this version won't work any more.

\documentclass[12pt,border=2mm,tikz]{standalone}
\usepackage{tikz-3dplot}
\usetikzlibrary{arrows,calc,backgrounds,intersections}
\begin{document}
\tdplotsetmaincoords{60}{110}
\begin{tikzpicture}[tdplot_main_coords,
declare function={dicri(\t,\th,\ph,\R)=
sin(\th)*sin(\ph)*(2+\R*cos(\t)*1/sqrt(2)+\R*sin(\t)*1/sqrt(18))-
sin(\th)*cos(\ph)*(-2+\R*cos(\t)*1/sqrt(2)-\R*sin(\t)*1/sqrt(18))+
cos(\th)*(1-4*\R*sin(\t)*1/sqrt(18));}]
\path
      coordinate (T) at (3,-3,3)
      coordinate (I) at (1,-1,2)
      coordinate (n) at (2,-2,1)
      coordinate (u) at ({1/sqrt(2)},{1/sqrt(2)},0)
      coordinate (v) at ({1/sqrt(18)},{-1/sqrt(18)},{-4/sqrt(18)});
      % the coordinatesn, u and v are not really used here

\foreach \v/\position in {T/above,I/below} {
    \draw[fill=black] (\v) circle (0.7pt) node [\position=0.2mm] {$\v$};
}
% \draw[red,thick,-latex] (0,0,0) --
% ({sin(\tdplotmaintheta)*sin(\tdplotmainphi)},
% {-sin(\tdplotmaintheta)*cos(\tdplotmainphi)},{cos(\tdplotmaintheta)});
% normal to screen
\begin{scope}[tdplot_screen_coords, on background layer]
  \pgfmathsetmacro{\R}{5}%
  \fill[ball color=purple, opacity=1.0] (I) circle (\R);
  % determine the zeros of dicri
  \path[overlay,name path=dicri] plot[variable=\x,domain=0:360,samples=73]
  ({\x*1pt},{dicri(\x,\tdplotmaintheta,\tdplotmainphi,4)});
  \path[overlay,name path=zero] (0,0) -- (360pt,0);
  \path[name intersections={of=dicri and zero,total=\t}]
  let \p1=(intersection-1),\p2=(intersection-2) in
  \pgfextra{\xdef\xmin{\x1}\xdef\xmax{\x2}};
\end{scope}
\pgfmathsetmacro{\R}{4}
\draw[dashed] plot[variable=\t,domain=\xmin:\xmax,samples=73,smooth] 
 ({1+2+\R*cos(\t)*1/sqrt(2)+\R*sin(\t)*1/sqrt(18)},
 {-1-2+\R*cos(\t)*1/sqrt(2)-\R*sin(\t)*1/sqrt(18)},
 {2+1-4*\R*sin(\t)*1/sqrt(18)});
\draw[thick] plot[variable=\t,domain=\xmax:\xmin+360,samples=73,smooth] 
 ({1+2+\R*cos(\t)*1/sqrt(2)+\R*sin(\t)*1/sqrt(18)},
 {-1-2+\R*cos(\t)*1/sqrt(2)-\R*sin(\t)*1/sqrt(18)},
 {2+1-4*\R*sin(\t)*1/sqrt(18)});
\end{tikzpicture}
\end{document}

enter image description here

And here is a plane, using your nicer vectors u and v from the chat.

\documentclass[12pt,border=2mm,tikz]{standalone} 
\usepackage{tikz-3dplot} 
\usetikzlibrary{arrows,calc,backgrounds,intersections} 
\makeatletter % https://tex.stackexchange.com/a/38995/121799
\tikzset{
  use path/.code={\pgfsyssoftpath@setcurrentpath{#1}}
}
\makeatother
\begin{document} 
\tdplotsetmaincoords{60}{110} 
\begin{tikzpicture}[tdplot_main_coords, 
  declare function={dicri(\t,\th,\ph,\R)=% 
  sin(\th)*sin(\ph)*(2+\R*cos(\t)/3+2*\R*sin(\t)/3)-%
  sin(\th)*cos(\ph)*(-2 +2*\R*cos(\t)/3 + \R*sin(\t)/3)+%
  cos(\th)*(1+2*\R*cos(\t)/3-2*\R*sin(\t)/3);}] 
  \pgfmathsetmacro{\R}{5}% 
  \path  coordinate (T) at (3,-3,3) 
   coordinate (I) at (1,-1,2) 
   coordinate (n) at (2,-2,1) 
   coordinate (u) at (1, 2, 2) 
   coordinate (v) at (2, 1, -2); 
  % the coordinatesn, u and v are not really used here 
   \path[tdplot_screen_coords,shift={(I)},use as bounding box] (-1.2*\R,-1.2*\R)rectangle (1.2*\R,1.2*\R);   

  \foreach \v/\position in {T/above,I/below} { 
   \draw[fill=black] (\v) circle (0.7pt) node [\position=0.2mm] {$\v$}; 
  } 
  % \draw[red,thick,-latex] (0,0,0) -- 
  % ({sin(\tdplotmaintheta)*sin(\tdplotmainphi)}, 
  % {-sin(\tdplotmaintheta)*cos(\tdplotmainphi)},{cos(\tdplotmaintheta)}); 
  % normal to screen 
  \begin{scope}[tdplot_screen_coords, on background layer] 
   \fill[ball color=green, opacity=0.8] (I) circle (\R); 
   % determine the zeros of dicri 
   \path[overlay,name path=dicri] plot[variable=\x,domain=0:360,samples=73] 
   ({\x*1pt},{dicri(\x,\tdplotmaintheta,\tdplotmainphi,4)}); 
   \path[overlay,name path=zero] (0,0) -- (360pt,0); 
   \path[name intersections={of=dicri and zero,total=\t}] 
   let \p1=(intersection-1),\p2=(intersection-2) in 
   \pgfextra{\xdef\tmin{\x1}\xdef\tmax{\x2}}; 
  \end{scope} 
  \pgfmathsetmacro{\SmallR}{4} 
  \draw[dashed] plot[variable=\t,domain=\tmin:\tmax,samples=50,smooth] 
   ({1+2+\SmallR*cos(\t)/3+2*\SmallR*sin(\t)/3}, 
   {-1-2 +2*\SmallR*cos(\t)/3+ \SmallR*sin(\t)/3}, 
   {2+1+2*\SmallR*cos(\t)/3 - 2*\SmallR*sin(\t)/3 }); 
  \draw[thick,save path=\pathA] plot[variable=\t,domain=\tmax:\tmin+360,samples=50,smooth] 
   ({1+2+\SmallR*cos(\t)/3+2*\SmallR*sin(\t)/3}, 
   {-1-2 +2*\SmallR*cos(\t)/3+ \SmallR*sin(\t)/3}, 
   {2+1+2*\SmallR*cos(\t)/3 - 2*\SmallR*sin(\t)/3 }); 
  \path ({1+2+\SmallR*cos(\tmin)/3+2*\SmallR*sin(\tmin)/3}, 
   {-1-2 +2*\SmallR*cos(\tmin)/3+ \SmallR*sin(\tmin)/3}, 
   {2+1+2*\SmallR*cos(\tmin)/3 - 2*\SmallR*sin(\tmin)/3 }) coordinate (pmin)
   ({1+2+\SmallR*cos(\tmax)/3+2*\SmallR*sin(\tmax)/3}, 
   {-1-2 +2*\SmallR*cos(\tmax)/3+ \SmallR*sin(\tmax)/3}, 
   {2+1+2*\SmallR*cos(\tmax)/3 - 2*\SmallR*sin(\tmax)/3 }) coordinate (pmax);
  \begin{scope}[tdplot_screen_coords]
   \clip[shift={(I)}] (-1.2*\R,-1.2*\R)rectangle (1.2*\R,1.2*\R);   
   \path[fill=gray,fill opacity=0.4,even odd rule] let \p1=($(pmin)-(I)$),\p2=($(pmax)-(I)$),
   \p3=($(pmax)-(pmin)$),\n1={atan2(\y1,\x1)},\n2={atan2(\y2,\x2)},
   \n3={atan2(\y3,\x3)}
    in [use path=\pathA]  (pmin) arc(\n1:\n2-360:\R) 
    (0,-6) -- ++(\n3:{12cm/sin(\n3)}) -- ++(\n3+90:{12cm/sin(\n3)})
    -- ++(\n3+180:{12cm/sin(\n3)}) -- cycle;
  \end{scope}
\end{tikzpicture} 
\end{document}

enter image description here

7
  • How can I find the points u and v? The way to find. Commented Mar 25, 2019 at 4:16
  • @minhthien_2016 They need to be orthogonal to n and to each other.
    – user121799
    Commented Mar 25, 2019 at 4:18
  • And how about the number 4.01? Commented Mar 25, 2019 at 4:23
  • 1
    I can find u = (1, -4, -10) and v = (8, 7, -2). Commented Mar 25, 2019 at 4:25
  • Can we reduce the line ({1+2+4.01*cos(\t)*1/sqrt(2)+4.01*sin(\t)*1/sqrt(18)}, {-1-2+4.01*cos(\t)*1/sqrt(2)-4.01*sin(\t)*1/sqrt(18)}, {2+1-4*4.01*sin(\t)*1/sqrt(18)}) as I + n + 4.01* cos(t) * u + 4.01*sin(\t)*v? Commented Mar 25, 2019 at 4:34
6

Many thanks to Schrödinger's cat about 3dtools. In this answer, I use Mathematica to find coordinates of three points A, B, C and draw circle (ABC). I use tikz-3dplot-circleofsphere at here to draw style of line of the circle (ABC).

\documentclass[12pt,tikz,border=2 mm]{standalone}
\usepackage{tikz-3dplot-circleofsphere}
\usetikzlibrary{3dtools}
\begin{document}
    \tdplotsetmaincoords{60}{110}
\begin{tikzpicture}[scale=1,tdplot_main_coords,declare function={R=5;
}]
    \path   (3,-3,3) coordinate (T)
    (1,-1,2) coordinate (I) 
    (1, {1/5 *(-23 - 2* sqrt(11))}, {1/5 *(19 - 4 *sqrt(11))}) coordinate (A)
    (1, {1/5 *(-23 + 2* sqrt(11))}, {1/5 *(19 + 4 *sqrt(11))}) coordinate (B)
    ({1/4* (13 + sqrt(119))}, {1/4 *(-13 + sqrt(119))}, 2) coordinate (C);
\begin{scope}[tdplot_screen_coords] 
\fill[ball color=green, opacity=0.8] (I) circle (R);
    \end{scope}
\begin{scope}[shift={(I)}]
\path[overlay] [3d coordinate={(A-B)=(A)-(B)},
3d coordinate={(A-C)=(A)-(C)},
3d coordinate={(myn)=(A-B)x(A-C)},
3d coordinate={(A-T)=(A)-(T)}];
\pgfmathsetmacro{\myaxisangles}{axisangles("(myn)")}
\pgfmathsetmacro{\myalpha}{{\myaxisangles}[0]}
\pgfmathsetmacro{\mybeta}{{\myaxisangles}[1]}
\pgfmathsetmacro{\mygamma}{-acos(sqrt(TD("(A-T)o(A-T)"))/R)}
\tdplotCsDrawCircle[tdplotCsFront/.style={thick}]{R}{\myalpha}{\mybeta}{\mygamma} 
\end{scope} 

\foreach \p in {I,T,B}
\draw[fill=black] (\p) circle (1.5 pt);
\foreach \p/\g in {I/0,T/-90,B/30}
\path (\p)+(\g:3mm) node{$\p$};
\draw[dashed] (I) -- (T) -- (B) -- cycle;
    \end{tikzpicture}
\end{document} 

enter image description here

3

I add this because you asked me to use the 3d circle through 3 points pic here. It can be used after we have three points. These points can be constructed by adding vectors of length 4, the radius, to T which lie in the plane of the circle. These vectors are taken from the other answer, and rescaled.

\documentclass[12pt,tikz,border=2 mm]{standalone}
\usepackage{tikz-3dplot}
\usetikzlibrary{3dtools,backgrounds}
\begin{document}
\tdplotsetmaincoords{60}{110}
\begin{tikzpicture}[tdplot_main_coords]
\pgfmathsetmacro{\mysq}{4/3}
\path   (3,-3,3) coordinate (T)
      (1,-1,2) coordinate (I) 
      (1, 2, 2) coordinate (u)  
      (2, 1, -2) coordinate (v)
      [3d coordinate={(A)=(T)+\mysq*(u)}]
      [3d coordinate={(B)=(T)+\mysq*(v)}]
      [3d coordinate={(C)=(T)-\mysq*(u)}];

\foreach \v/\position in {T/above,I/below} {
    \draw[fill=black] (\v) circle (0.7pt) node [\position=0.2mm] {$\v$};
}

\path[dashed] pic{3d circle through 3 points={A={(A)},B={(B)},C={(C)}}};

\begin{scope}[tdplot_screen_coords, on background layer]
  \pgfmathsetmacro{\R}{5}%
  \fill[ball color=purple, opacity=1.0] (I) circle (\R); 
\end{scope}
\end{tikzpicture}
\end{document} 

enter image description here

5
  • You wrote pgfmathsetmacro{\mysq}{4/3}. How can I find the number 4/3? Commented Apr 16, 2020 at 18:42
  • @minhthien_2016 If I remember correctly they were chosen such that A, B and C sit on the sphere, i.e. (A-I)^2=5^2 and so on.
    – user194703
    Commented Apr 16, 2020 at 18:52
  • Schrödinger's cat Perhaps, it's r/IH. We can use Mathematica to find coordinates of three points A, B, C. Commented Apr 17, 2020 at 2:32
  • @minhthien_2016 The factor 4/3 is very simple. We want (T+a u-I)^2=5^2. Since (T-I) is perpendicular to u, this means that (T-I)^2+a^2 u^2=9 (1+a^2)=25, or a^2=(25-9)/9=16/9, so a=4/3.
    – user194703
    Commented Apr 17, 2020 at 4:06
  • Now I see. Thanks. Commented Apr 17, 2020 at 4:13
3

As an alternative, Asymptote version:

// spherexplane.asy
//
// run 
//   asy -f pdf -render=4 -noprc spherexplane.asy
// to get a standalone raster spherexplane.pdf
//
import solids;
size(8cm); size3(100,100);
currentprojection=orthographic(camera=(66,40,-9),zoom=0.9);
currentlight=Headlamp;

pen linePen=darkblue+1.3bp;
pen dotPen= darkblue+3bp;
pen dashPen=1bp+linetype(new real[]{4,3})+linecap(0);

// Eqn of the sphere (x - 1)^2 + (y + 1)^ 2 + (z - 2)^ 2 - 25 = 0
triple O=(1,-1,2);
real R=5;

// Eqn of the plane  2 x - 2 y + z - 15 = 0
triple fp(real x, real y){return (x,y,- 2 x + 2 y + 15);}

triple Np=unit((2,-2,1)); // plane normal
triple A=fp(0,0);  // any point on the plane
triple C=O+dot(A-O,Np)*Np; // center of the circle cross section

real d=abs(C-O);
real r=sqrt(R^2-d^2);

guide3 baseArc=Arc(O,O+Np*R,O-Np*R,normal=cross(Z,Np));
revolution b=revolution(O,baseArc,axis=Np); // spherical surface
skeleton s;
real t=acos(d/R)/pi; // fraction of the arc length at the cutting point
b.transverse(s,reltime(b.g,t),P=currentprojection);
guide3 circCut=s.transverse.back[0] & s.transverse.front[0] & cycle;

triple D=relpoint(circCut,0.6);

draw(surface(b),paleblue+opacity(0.3));
draw(surface(circCut),orange+opacity(0.3));

draw(s.transverse.front,linePen);
draw(s.transverse.back, dashPen);

draw(O--C--D, dashPen);

dot("$O$",O,dotPen);
dot(Label("$C$",unit(C-O)),C,dotPen);
dot("$D$",D,dotPen);

xaxis3(xmin=0,xmax=1,red,above=true);
yaxis3(ymin=0,ymax=1,deepgreen,above=true);
zaxis3(zmin=0,zmax=1,blue,above=true);

enter image description here

7
  • +1, I am still learning your asymptote answers.
    – user213378
    Commented Oct 31, 2020 at 11:33
  • Thank you very much. Commented Oct 31, 2020 at 12:30
  • @g.kov Does asymptote always draw the hidden parts dashed automatically? Commented Dec 19, 2020 at 14:59
  • @minhthien_2016: I don't think it does.
    – g.kov
    Commented Dec 19, 2020 at 16:44
  • @g.kov Is Asymptote Is real 3D and TikZ Is not? Commented Dec 20, 2020 at 14:01
3

I use 3dtools like this.

\documentclass[tikz,border=3mm]{standalone}
\usetikzlibrary{3dtools}% https://github.com/marmotghost/tikz-3dtools
\begin{document}
    \begin{tikzpicture}[3d/install view={phi=110,theta=70},line cap=butt,line join=round,declare function={R=5;},c/.style={circle,fill,inner sep=1pt}] 
    \path[overlay]
        (0,0,15) coordinate (A)
        (1,-1,2)  coordinate (I);
        \draw[3d/screen coords] (I) circle[radius=R]; 
        \path[overlay,3d/plane with normal={(2,-2,1) through (A) named p}];
        \path[3d/project={(I) on p}] coordinate (T);
\pic{3d/circle on sphere={R=R,C={(I)}, P={(T)}}};
 \path foreach \p/\g in {I/-90,T/90}
 {(\p)node[c]{}+(\g:2.5mm) node{$\p$}};
\end{tikzpicture}
\end{document}  

enter image description here

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .