For a Game theory exercise I have been trying to recreate the following tree using the TiKz package. I don't know if this package is the right approach but here is the tree I am attempting to replicate:
If someone could provide an example of the code needed to do this specific kind of tree it would be of great help, as I can copy it to multiple other examples I have to work.
I am particularly struggling with the labels in the branches, the dotted line and the horizontal line at the beginning. This is why I do not share any attempt of code as it is all looking off and it would be detrimental to the post.
In case my preamble is needed please find it below:
**EDIT: PREAMBLE CLEANED
\documentclass[12pt, a4 paper]{article}
\usepackage{multicol} %Needed for \PDgame
\usepackage{multirow}
\usepackage{wrapfig}
\usepackage[english]{babel}
\usepackage[utf8]{inputenc}
\usepackage{amsmath,amssymb}
\usepackage{parskip}
\usepackage{graphicx}
\usepackage{mathtools}
\usepackage{graphicx}
\usepackage{verbatim}
\usepackage{subcaption}
\usepackage{indentfirst}
\usepackage{tikz}
% Margins
\usepackage[inner=2.0cm,outer=2.0cm,top=2.5cm,bottom=2.5cm]{geometry}
% Colour table cells
\usepackage[table]{xcolor}
\setlength{\marginparwidth}{2cm}
\begin{document}
\end{document}
\usepackage{graphicx}
two times in your code --> you load the same package twice.\usepackage{mathtools}
twice. Please carefully read your own preamble :). (2) As I stated before,tabu
should not be used in my opinion, please read github.com/tabu-issues-for-future-maintainer/tabu. (3) In general, a preamble should be as short as possible. Remove all the packages that are not needed in order to describe your problem, see tex.meta.stackexchange.com/questions/228.\usepackage{mathtools}
also loadsamsmath
automatically.