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I want to render LaTeX inside Roblox, a 3D game engine, to create educational math games. There are 3 problems with this plan:

  1. You can only run Lua code in Roblox, so natively compiling LaTeX is not possible.
  2. 2D user interfaces can only render text and pre-uploaded images, so displaying a PDF is not possible.
  3. Decompiling an image file is against the terms of service because it avoids image moderation.

Current solutions solve problem 1 by piping their TeX files to an external server to be compiled, and they solve problem 2 by returning a PNG that gets decompiled and rendered as individual pixels with text boxes. Unfortunately, problem 3 makes the PNG solution unsafe, and rendering PNGs as individual pixels is slow.

Instead, I want a solution that does not break the terms of service and renders TeX natively using images for characters and symbols. Given my constraints, what is a viable way to do this?

What I have researched

It appears that what I am wanting to achieve is a DVI driver. As PDF is a significantly more complicated format, I see this as the most practical option. My working plan is to send the TeX code to a server, return the outputted DVI, and parse the DVI inside Roblox to be rendered as images.

I am unsure of where to go from here. I found this DVI spec, but I read that XeTeX does not use the original DVI spec (not sure about pdfTeX and LuaTeX). I do not know where to find updated specs.

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Ethan Curtiss is a new contributor to this site. Take care in asking for clarification, commenting, and answering. Check out our Code of Conduct.
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    best place is probably the manual and code of the xdvipdfmx driver that is used by xetex, but depending on how text generally is rendered by the engine a simpler math component eg the katex or mathjax javascript would return css or svg based math renderings which might be easier to include Nov 25 at 7:53

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